﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.ai
{
    public enum CtrlIntention
    {
        /**
         * Field AI_INTENTION_IDLE.
         */
        AI_INTENTION_IDLE,
        /**
         * Field AI_INTENTION_ACTIVE.
         */
        AI_INTENTION_ACTIVE,
        /**
         * Field AI_INTENTION_REST.
         */
        AI_INTENTION_REST,
        /**
         * Field AI_INTENTION_ATTACK.
         */
        AI_INTENTION_ATTACK,
        /**
         * Field AI_INTENTION_CAST.
         */
        AI_INTENTION_CAST,
        /**
         * Field AI_INTENTION_PICK_UP.
         */
        AI_INTENTION_PICK_UP,
        /**
         * Field AI_INTENTION_INTERACT.
         */
        AI_INTENTION_INTERACT,
        /**
         * Field AI_INTENTION_FOLLOW.
         */
        AI_INTENTION_FOLLOW,
        /**
         * Field AI_INTENTION_COUPLE_ACTION.
         */
        AI_INTENTION_COUPLE_ACTION
    }

}
